Abstract: Even though many games feature complex 3D environments, 3D pathfinding remains a challenging problem. Representing large 3D maps can require a lot of memory, and pathfinding instances must ...
Abstract: The purpose of Unity's automatic wayfinding technology is to enable characters or objects in a game or virtual reality scene to move autonomously and avoid obstacles, thereby enhancing the ...
A 2D Unity top-down game showcasing adaptive enemy AI. Enemies dynamically adjust their attack patterns and strategies based on player performance, featuring pathfinding and difficulty scaling to keep ...
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